﻿package  {		import flash.display.*;		public class Death extends Sprite {	public var frame:Number;	public var MAX_FRAMES:Number = 20;			public function Death():void {			frame = 0;		}				public function update():void			{			frame++;						//can go inside if we want it to stay			graphics.clear();						if(frame < MAX_FRAMES)				{								graphics.beginFill(0xFF0000);				graphics.drawCircle(0, 0, frame);				graphics.endFill();				}			}	}	}